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<title>The Gamers Chronicle</title>
<link>http://www.gamerschronicle.net</link>
<description>A once-weekly podcasted audio version of GamersChronicle.net, written and produced by Dale Culp</description>
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<ttl>180</ttl>
<itunes:subtitle>A once-weekly podcasted audio version of GamersChronicle.net.  Written and produced by Dale Culp</itunes:subtitle>
<itunes:summary>A once-weekly podcasted audio version of GamersChronicle.net.  Written and produced by Dale Culp</itunes:summary>
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	<itunes:category text="Arts &amp; Entertainment" />
</itunes:category>
<itunes:category text="">
	<itunes:category text="Games" />
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<itunes:keywords>dale culp, video games, games, computer games, xbox 360, playstation 3, wii, nintendo, sony, microsoft</itunes:keywords>
<itunes:author>Dale Culp</itunes:author>
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<itunes:email>daleculp@gmail.com</itunes:email>
<itunes:name>Dale Culp</itunes:name>
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<title>The Gamers Chronicle</title>
<link>http://www.gamerschronicle.net</link>
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<itunes:explicit>Clean</itunes:explicit>
<item>
<title>Blipfest</title>
<link>http://gamerschronicle.libsyn.com/index.php?post_id=283788#</link>
<description><![CDATA[There's something strange going on at Eyebeam in New York City.&nbsp; The sights and sounds inside are typical for a club setting on a Saturday night: flashing lights, pulsing electronic music, and a crowd of hundreds of dancers.&nbsp; But a glance at the stage would reveal that there is something quite different about this scene.&nbsp; The DJ isn't spinning records or mixing CDs, he's holding a GameBoy -- an original, green-screen, gray-brick Nintendo GameBoy from 1989.&nbsp; But he isn't unwinding with a game of Tetris or Pokemon on this busy night -- he's providing the music.&nbsp; In fact, the GameBoy in his hands is the very source of the music the crowd is dancing to.&nbsp; His name is Josh Davis, but most folks know him as Bit Shifter - and tonight is the third night of Blipfest 2007.]]></description>
<category>podcasts</category>
<pubDate>Mon, 3 Dec 2007 02:33:00 GMT</pubDate>
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<itunes:keywords>blipfest, music, multimedia, bit shifter, burnkit 2600, treewave, hacks, hacking, hackers, electronics, new york, nyc, art,</itunes:keywords>
<itunes:author>Dale Culp</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>The Wii Turns One</title>
<link>http://gamerschronicle.libsyn.com/index.php?post_id=281385#</link>
<description><![CDATA[14 million.&nbsp; That's the number of Wiis that have been sold in the 12 months since the console, formerly known as The Revolution, launched in November 2006.&nbsp; It became the fastest selling console in history and even managed to put a decent margin between itself and the Xbox 360, which already had a year's head start.&nbsp; Nintendo couldn't be happier with its success; the console which inspired countless jokes about its name and had been panned by critics for being underpowered has blown through all expectations placed on it.&nbsp; While the games have been less than stellar with a slew third-party titles of questionable quality, the first-party games -- games released by Nintendo itself -- have been monstrous hits.&nbsp; Games like &quot;Legend of Zelda: Twilight Princess&quot; and the recently-released &quot;Super Mario Galaxy&quot; have been among the highest rated, most anticipated games of all time.&nbsp; But is the Wii running out of steam or is it just getting started?<br type="_moz"/>]]></description>
<category>podcasts</category>
<pubDate>Mon, 26 Nov 2007 00:16:00 GMT</pubDate>
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<itunes:keywords>nintendo, wii, video games, gaming, consoles, xbox 360, playstation 3, manhunt 2, mature games, hard-core games</itunes:keywords>
<itunes:author>Dale Culp</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>Games and the Art of Social Engineering</title>
<link>http://gamerschronicle.libsyn.com/index.php?post_id=277495#</link>
<description><![CDATA[You can get people do some pretty strange things when it comes to playing games.&nbsp; I can't imagine anyone who would consider tagging images to be &quot;fun&quot; â even when tagging my own images for personal use, it gets boring rather quickly.&nbsp; Yet, when placed within the context of a game, suddenly, these boring chores become fun.&nbsp; You almost have to wonder, what other kinds of things can you get someone to do in the name of fun and entertainment?]]></description>
<category>podcasts</category>
<pubDate>Tue, 13 Nov 2007 04:12:00 GMT</pubDate>
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<itunes:keywords>hacking, social engineering, video games, google image labeler, google, free rice,</itunes:keywords>
<itunes:author>Dale Culp</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>Adventures In Advertising</title>
<link>http://gamerschronicle.libsyn.com/index.php?post_id=274616#</link>
<description><![CDATA[Except for the cases where an advertisement showed me a product I was actually interested in and maybe even gave me some piece of useful information, I've generally been insulted and annoyed by the majority of the ones I couldn't outright, completely ignore.&nbsp; I've seen just about everything from blatant product placements in major motion pictures to being told I wasn't cool unless I had the latest gizmo by the very people who made that gizmo.&nbsp; In a lament voiced by The Rolling Stones over 40 years ago, I'm just the latest version of the dude who can't get no satisfaction.<br type="_moz"/>]]></description>
<category>podcasts</category>
<pubDate>Mon, 5 Nov 2007 01:33:00 GMT</pubDate>
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<itunes:keywords>hellgate london, hellgate, london, battlefield 2142, pc games, mmorpg, fps, online, multiplayer, flagship studios, advertising,</itunes:keywords>
<itunes:author>Dale Culp</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>Digital Pack Rats</title>
<link>http://gamerschronicle.libsyn.com/index.php?post_id=272462#</link>
<description><![CDATA[It only makes sense that as games get larger and more dynamic that console developers would want to take advantage of having on-board storage.&nbsp; The Xbox set a precedent by making a hard drive a standard component at a time when such a device was a questionable extravagance.&nbsp; In those days, there was a lot of talk about what all that extra storage space could allow for but not a whole lot of implementation outside of storing music, game saves, and downloadable game content.&nbsp; In the current generation of gaming hardware -- although the PlayStation 3 and Xbox 360 are available without hard drives -- I can hardly imagine not having one.&nbsp; Between the various types of media available from the major gaming networks, a hard drive should be standard and I seriously doubt that the next-generation will make such a glaring oversight.&nbsp; That's why it comes as such a shock that Nintendo of America PR Manager, Eric Walter, recently commented in a Q&amp;A session with Gamasutra that they [Nintendo] &quot;really don't want people storing every single game they buy on their drive&quot; as support for the reason Nintendo won't be making external storage devices.&nbsp; His argument is that a game purchase is forever -- you can delete and re-download games at your leisure.&nbsp; In fact, you'd have to, given the Wii's tiny amount of storage space.<br/>]]></description>
<category>podcasts</category>
<pubDate>Tue, 30 Oct 2007 03:37:00 GMT</pubDate>
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<itunes:keywords>wii, nintendo, manhunt 2, valve, steam, the orange box, xbox 360, playstation 3, playstation 2, xbox, eric walter</itunes:keywords>
<itunes:author>Dale Culp</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>The Myth of the Single-Console Future</title>
<link>http://gamerschronicle.libsyn.com/index.php?post_id=269347#</link>
<description><![CDATA[If variety be the spice of life, Gerhard Florin, EA's head of international publishing, has had too much.&nbsp; Considering the cost of development and the current retail environment, it's easy to see how a single-console future seems like a really good idea.&nbsp; Why develop for three different consoles when you can develop for one?&nbsp; If there were one, standard, universal console, there'd no longer be an excuse for poor performance and missing features.&nbsp; There'd be no more idea of a &quot;fanboy&quot; because we would all be unified under a single console that plays all games with high-definition graphics, excellent connectivity, innovative controls, and costs less than $100.&nbsp; Mr. Florin predicts that this could happen within 15 years.]]></description>
<category>podcasts</category>
<pubDate>Sun, 21 Oct 2007 23:20:00 GMT</pubDate>
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<itunes:keywords>microsoft, nintendo, sony, xbox 360, wii, playstation 3, playstation 2, gerhard florin, EA, consoles, future of gaming, sega,</itunes:keywords>
<itunes:author>Dale Culp</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>Crisis Over System Requirements for Crysis</title>
<link>http://gamerschronicle.libsyn.com/index.php?post_id=267129#</link>
<description><![CDATA[Video games are an expensive hobby -- for PC gamers, it's even more so. When you adjust for inflation, it's plain to see that the price of consoles have come down quite a bit. In 1977, an Atari 2600 cost $199 -- that kind of scratch would almost net you a Wii, these days. For a few dollars more, you could own a new Xbox 360 Arcade at only $279. In the PC gaming world, however, this kind of cash would just about cover the cost of a decent video card -- and that's just one component.]]></description>
<category>podcasts</category>
<pubDate>Tue, 16 Oct 2007 02:52:00 GMT</pubDate>
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<enclosure url="http://media.libsyn.com/media/gamerschronicle/gamerschronicle-101507.mp3" length="1796483" type="audio/mpeg"/>
<itunes:keywords>pc games, crysis, crytek, cevat yerli, pc hardware, video cards, cpus, pentium 4, core 2 duo, upgrading</itunes:keywords>
<itunes:author>Dale Culp</itunes:author>
<itunes:explicit>Clean</itunes:explicit>
</item>
<item>
<title>Take Out Your Wii and Jacket</title>
<link>http://gamerschronicle.libsyn.com/index.php?post_id=264069#</link>
<description><![CDATA[On October 1, Nintendo announced the Wii Remote Jacket -- a durable, non-slip cover for the Wii Remote made of silicone and designed to provide a number of benefits to the player.&nbsp; Most notably, the benefit of not accidentally throwing the controller through your television screen.&nbsp; Although, I guess, if you really wanted to, you still could.&nbsp; There's nothing to prevent you from doing it on purpose....]]></description>
<category>podcasts</category>
<pubDate>Sun, 7 Oct 2007 21:41:00 GMT</pubDate>
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<itunes:keywords>wii, nintendo, wii remote jacket, wii remote, pushing daisies, tv, broken tv, fall lineup</itunes:keywords>
<itunes:author>Dale Culp</itunes:author>
<itunes:explicit>No</itunes:explicit>
</item>
<item>
<title>Of Hype and Halo 3</title>
<link>http://gamerschronicle.libsyn.com/index.php?post_id=262461#</link>
<description><![CDATA[This past week saw the launch of &quot;Halo 3&quot; -- the hotly anticipated, long awaited, final chapter in the &quot;Halo&quot; trilogy. While I've never really been all that interested in &quot;Halo&quot;, what I am very interested in is what this means for the future of the Xbox 360. I mean, this was it... this was what everyone was waiting for. &quot;Halo 3&quot; was The Big Kahuna -- the Xbox 360's killer app. If anyone had been putting off the purchase of the Xbox 360 until the day &quot;Halo 3&quot; launched, Tuesday, September 25, was it....<br/>]]></description>
<category>podcasts</category>
<pubDate>Wed, 3 Oct 2007 03:37:00 GMT</pubDate>
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<itunes:author>Dale Culp</itunes:author>
<itunes:explicit>No</itunes:explicit>
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